"I love Brian Gomez and his team. Fine, professional, first rate people."
- Clive Barker    
Author, Filmmaker, Artist    

About Us

Alchemic is a transmedia production company formed by veteran game developers to forge new paths for bringing traditional and interactive media together. We offer their skills and experience as game designers, writers, producers and artists to help their clients develop original properties for interactive media while ensuring fidelity to the client’s creative vision.

Intellectual Property Creation & Development
Alchemic Productions works closely with our clients to create an enriching creative relationship between publisher, developer and originator. We are committed to producing ‘Triple-A’ game franchises with strong transmedia potential that both creator and publisher can be proud of.

Creative Services for Game Development
As the production values of mainstream console and PC games increase exponentially, developers seek new avenues for collaboration with outsourcing partners. In this capacity, Alchemic Productions offers a wide spectrum of creative services to game development studios and publishers including script writing and story consultation, dialogue and voice direction, game design, pitch development, concept art, story boarding, and more.

Our clients include developers like Eden Games, Edge of Reality, and Floodgate Entertainment, as well as publishers like Midway, Novalogic, and Codemasters. Contact us today to discuss your project’s creative needs.

Who We Are

Brian Gomez
Brian has been in the trenches of game development for over twelve years, starting with the cult classic, Thrill Kill. In 1998 he moved to Edinburgh, Scotland to serve as game director, then creative director, at VIS Entertainment plc. During his tenure at VIS, Brian had the opportunity to work with a wide variety of publishers on licensed properties like Buffy the Vampire Slayer, Powerpuff Girls, and Evil Dead, as well as original properties including State of Emergency and Brave: The Search for Spirit Dancer. Brian returned to Los Angeles in 2003 and joined Pandemic Studios as a lead designer on the groundbreaking “serious game” Full Spectrum Warrior for the U.S. Army. In 2004 he teamed with fellow Pandemic designer Rick Ernst and horror/fantasy author Clive Barker to create an original horror action franchise, Jericho, and launched Alchemic Productions.

Brian is also a working writer and has optioned projects with Cartoon Network and Newline Cinema. During his career he has had the opportunity to collaborate and learn from such writers as Clive Barker, Joss Whedon, and Larry Niven. He is also active in the “serious games” community and consults for the defense industry.

Rick Ernst
Rick Ernst has been designing games in one form or another for over eleven years. He began with traditional paper-and-pencil games and the role-playing game, Conspiracy X, then quickly transitioned to electronic media. At Looking Glass Studios, Rick led the development of Deep Cover, a cold-war stealth game. Later, he joined FloodGate Entertainment as lead designer on the critically acclaimed Neverwinter Nights: Shadows of Undrentide, as well as numerous games for handheld PCs and cell phones. In 2003 he moved to L.A. to join the Full Spectrum Warrior team at Pandemic, where he met fellow designer Brian Gomez. Together they formed Alchemic Productions, co-creating the action horror game Jericho with author Clive Barker.

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